Character animation
Pose figures with bones and control points, import supported legacy figures and keep character work close to the scene.
Animate scenes, edit video clips, work with multiple audio tracks and export a finished MP4 without leaving the AnimDeck project.
Animate, edit video and export in one workspace.
Build 2D/3D scenes, combine clips and audio, then finish with MP4, WebM, GIF or image-sequence export.
Build the scene, animate it, then finish the video in the same workflow.
AnimDeck is not only for posing characters. Import video clips, place video objects on the main timeline, combine shots in Video Montage, trim clips, keep dialogue/music/effects on separate tracks and export the final movie.
The core workflow is built around editing the shot rather than jumping between separate mini-apps. Animation, named audio tracks, images and video objects stay on the same project timeline.
Pose figures with bones and control points, import supported legacy figures and keep character work close to the scene.
Animation rows, frames, visibility, locking and camera timing live in one shot timeline.
Frame and preview the camera while you animate instead of treating composition as a separate finishing step.
Keep dialogue, music and effects on separate named audio tracks such as Audio track 1, 2 and 3. Move and trim clips directly on the timeline.
Import MP4, MOV, MKV, WebM and other supported video as an object on the main animation timeline. Position it inside a monitor or scene and apply effects such as Glitch, Scanlines, RGB Shift and VHS Noise.
Recovery and recent-project tools help protect work between editing sessions.
Images, online assets, Roblox image thumbnails, video objects and audio are added from one Media menu instead of separate mini-editors.
Choose Easy for a simpler layout or Standard for the full editor. Your project works in both.
Standard mode keeps the full editor layout visible, including the scene, properties and timeline. It is designed for users who want direct access to the complete tool set.
Changing the interface does not create a new file. It only changes the current tool layout while the project remains the same.
2D BetaPremium is the everyday upgrade: clean exports, better image tools and more room for cloud features without paying for the AI-heavy tiers.
Scene Copilot, AI Animator, image tools, voice features and automated rig/cutout helpers are available around the normal animation workflow. Higher plans mainly increase how often these tools can be used.
Use your Matsm Studio account to start topics, ask about animation problems, show work, report bugs and propose features.
The Android version is a mobile preview under development. The desktop editor remains the complete AnimDeck workspace.
See the Android previewA compact interface keeps the canvas and timeline in focus.
Larger screens can expose more editing controls while keeping the project touch-friendly.
Download AnimDeck, create a project, then decide whether Free or one of the paid plans fits your workflow.